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"With an average walkthrough time of 15 minutes, "Thing-in-Itself" is not a game in a traditional sense – it doesn't have win or lose conditions and doesn't present challenge to the player."


I know what motivates adding that to the game description.

However, let's be frank: a challenge, and chances of winning and losing, are always there.

It's just that the player himself has, in an introverted fashion, to define/become aware of them on his own.

(+1)

I really enjoyed the game. I remember studying Kant in my philosophy class so it was interesting to see his concept put into a game like this. The game is short, and I wish there had been more to it, however I feel it demonstrated Kant's ideas effectively and accomplished what it set out to do.



I did a gameplay video for the game on my YouTube channel here: https://youtu.be/V9kqS-8gnG4