How your emotions color your world. Poignant.
A downloadable game for Windows and macOS
"It's a really fascinating way to think about Kant's philosophy"
"Thing-in-Itself brings Kant's philosophical expression to videogames"
"It has a deeply emotional narrative that will resonate with the player after 15 minutes is up and the game ends" Art as Games
Ted and Molly are together. Ted feels a connection to Molly wherever he looks.
But, how do they both really see the relationship? See each other?
"Thing-in-Itself" is an interactive short story about the struggles of understanding another human being. Using Immanuel Kant's concept as a framework, it leads the player through stages of a relationship, exploring how perceptions may clash and surroundings can alter.
With an average walkthrough time of 15 minutes, "Thing-in-Itself" is not a game in a traditional sense – it doesn't have win or lose conditions and doesn't present challenge to the player.
With this project, Party for Introverts attempts to establish a connection between the mediums of game and short story, reworking the possibilities when narrative and interactivity merge.
|Updated||26 days ago|
|Release date||Jan 05, 2017|
|Author||Party for Introverts|
|Tags||Abstract, artgame, Atmospheric, Casual, Experimental, Music, Romance, Short, Slice Of Life, Story Rich|
|Average session||About a half-hour|
|Links||Steam, Homepage, Twitter, Facebook|
In order to download this game you must purchase it at or above the minimum price of $2.49 USD. You will get access to the following files:
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Didn't know what to expect from this, and we thoroughly enjoyed it! A thoughtful, emotional piece. Thanks for making it.
I really enjoyed how this game handled Kant's philosophy! It was outlined in an easily understandable way. The atmosphere of the game was great, I think the music matched very well.
"With an average walkthrough time of 15 minutes, "Thing-in-Itself" is not a game in a traditional sense – it doesn't have win or lose conditions and doesn't present challenge to the player."
I know what motivates adding that to the game description.
However, let's be frank: a challenge, and chances of winning and losing, are always there.
It's just that the player himself has, in an introverted fashion, to define/become aware of them on his own.
I really enjoyed the game. I remember studying Kant in my philosophy class so it was interesting to see his concept put into a game like this. The game is short, and I wish there had been more to it, however I feel it demonstrated Kant's ideas effectively and accomplished what it set out to do.
I did a gameplay video for the game on my YouTube channel here: https://youtu.be/V9kqS-8gnG4